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House Rules

Sheepshead has no governing body and no single rulebook, so every table plays house rules. The ones that change the game most are the partner rule, what happens when everyone passes, and how much doubling is allowed. Settle those before the first deal, not in the middle of a hand.

The checklist

Swipe the table sideways on a phone. “Switchable” means a private table or a club can set it differently.

RuleCommon optionsSheepshead Club defaultSwitchable here
PartnerJack of diamonds; call an aceJack of diamondsYes
Players3, 4, 5, or 6 with the dealer out5Yes, 3 to 6
Everyone passesDoubler, leaster, dealer stuck, schwanzerDoublerYes
Doublers in a rowFold together; one at a timeFold together, capped at ×8Yes
Cracks and recracksOn or off; one crack or severalOn, one crack and one recrackNo, always on
BlitzesBlack queens only; red queens and jacks too; when shownAll three, on the pickNo, always on
Blitz recrackPicker or partner; partner onlyPicker or partnerClub setting
Crack timingEach seat asked in turn; an open window before the leadIn turnClub setting (call an ace)
Recrack by a hidden partnerNamed; not namedNot namedClub setting
Four queensSheepshead call; double blitzSheepshead callClub setting
Double on the bumpOff; onOffYes
Picker holds three acesCall a ten; go aloneCall a ten, ace held underNo
Card underOff; onOffYes, at call an ace
Schneider linesOne line for everyone; a separate line per sidePicking side 31, defense 30No
No tricks, called-ace partnerPartner pays a share; partner excusedPartner pays a shareNo
Leaster tie for fewestSplit; tie-breakSplitNo
Bury counts with no tricksAlways; only after a trickAlwaysNo
Turn clockNone; a set time30 secondsYes, in your own room

The three that matter most

The partner rule changes how every hand is played. Jack of diamonds keeps the partner hidden; call an ace gives the picker a choice and gives the table information. Most groups are firmly one or the other.

The all-pass rule changes how loosely people pick. At a doubler table, passing raises the stakes for the next hand; at a schwanzer table, passing with good trump costs you directly; at a leaster table, a passed hand becomes its own game.

The doubling family changes the size of the swings. Cracks, recracks, blitzes and a carried doubler all multiply the same hand, so one deal can be worth sixteen ordinary ones. That is fun at a kitchen table and a problem at a tournament.

Carry your rules with you

A private table here can be saved as a preset or shared as a link, so the group’s exact rules open the same way every time. A club keeps its own rules for every table it opens. If your group plays something this page does not list, tell us at support@sheepsheadclub.com.

Related

Play a hand

Sheepshead Club is free, with no ads and no account needed. Play a first hand with the coach beside you (about three minutes), or sit down at a table with computer players or real people.

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