Call an Ace
In a called-ace game the picker chooses their own partner. After taking the blind, the picker names a fail ace they do not hold, and whoever holds that ace is on their side. It gives the picker far more control than the jack of diamonds game, and it costs them the secrecy: the whole table hears the call.
The rule, and its two strings
Naming the ace is the easy half. Two constraints come with it, and they are what make the variant work:
- The picker must keep a card of the called suit, meaning they cannot throw it away on somebody else's trick. Without this the picker could void themselves, the called ace would never be dragged out, and the partnership would never resolve. They may lead it whenever they like: leading the suit forces the ace out, which answers the call rather than dodging it.
- The partner must play the called ace when that suit is led. They cannot hold it back for a better moment. When the suit comes, the ace goes.
The result is a partnership on a timer. Everyone knows the suit, so everyone knows roughly when the reveal is coming, and the play becomes a fight over who gets to choose the moment. Which suit to call, and when the picker should lead it, are on which ace to call.
Going alone
The picker may decline to call at all and take on the whole table by themselves for higher stakes. With a strong enough hand that is simply the better bet, and it is a normal part of the called-ace game rather than a stunt. The hands that measured better alone are on going alone.
When there is no ace to call
Twice in a few hundred hands the picker holds a hand that breaks the rule above, and most players go years without meeting either case. Neither exists in the jack-of-diamonds game, which never asks the picker to name anything.
Call a ten
The picker holds all three fail aces, so a ten is called instead, and the picker’s own ace of that suit is held back to be played, unable to win, on the first lead of the suit. Offered at every call-an-ace table here. The full rule and a worked hand are on calling a ten.
Card under
The picker holds the ace of every fail suit they have cards in. Where the table plays card under, they call an ace in a suit they are void in and lay one card face down for it; otherwise they play alone. How the face-down card behaves, and a worked hand, are on card under.
Rather than take our word for it, deal yourself one: a hand that forces call a ten · a hand that forces card under. Both open a practice table with the hand already dealt. Press Pick and the situation is in front of you.
Play it here
Call an ace runs as a standing table on this site, and call a ten and card under are both dealt correctly when they come up, which is rarer than most players realize. Set either on a private table for your own group. The variants page has the full list of what we support.